Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you’re visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you’ll have a firm foundation upon which to build further skills in 3ds Max.
Application workspace and preferences
Navigating in viewports
Modeling with primitives and modifiers
Editable Poly modeling tools
Lighting with photometrics and daylight
Shading surfaces with materials
Scene organization with Layers and Groups
Linking objects in hierarchies
Editing animation function curves
Rendering an image sequence
Skill Level Beginner
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